21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9, stretched
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe
Overview
Anno 1800 plays well at 21:9 (3440x1440) with no real complaints beyond black bars during loading and expedition screens. At 32:9, it's playable but rougher: the world view does expand hor-plus with correct FOV, but quest/notification markers get pushed out toward the far edges of the screen where they're easy to miss, and the main menu renders as an anamorphic 16:9 image stretched to fill the space. No dedicated mod or Flawless Widescreen module exists — this is WSGF-documented native engine support with known rough spots.
Compatibility details
21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9, stretched
FOVCorrect
Black BarsCutscenes only
StretchingUI only
Fixes
No known fix yet.
No dedicated fix or mod exists for quest markers sitting at the far edges of the screen, or for the stretched main menu at 32:9 — this is simply how the engine renders at this aspect ratio.
Community reports
3440×1440
Working
Solid experience, only loading/expedition screens show black bars.
Apr 22, 2026
5120×1440
Working
World view fills the screen fine but quest markers sit way out at the edges and the main menu looks stretched.
Jun 9, 2026
Patch history & verification
Current buildSep 18, 2026
Verified via WSGF display database and Steam Community reports — native 21:9/32:9 confirmed, quest-marker edge placement and stretched main menu confirmed at 32:9.
