Armored Core VI: Fires of Rubicon cover art

Armored Core VI: Fires of Rubicon

FromSoftware·Bandai Namco·2023
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe

Overview

Armored Core VI is one of the better-behaved FromSoftware titles on 32:9: mission gameplay renders natively edge-to-edge with no crop or zoom, giving a real Hor+ field of view advantage in combat. Menus, the Assembly (mech loadout) screen, and cutscenes are all internally locked to a 21:9-ish frame, so you'll see bars around those specific screens even though the fight itself fills the whole display. 32:9 only reaches full coverage in exclusive Fullscreen mode — Borderless Windowed caps out below 32:9.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsMenus and cutscenes
StretchingNone observed

Fixes

No known fix yet.

Not a defect needing a mod — just make sure you're using exclusive Fullscreen mode rather than Borderless Windowed, since Borderless caps out below full 32:9 on this game.

Community reports

5120×1440
Working
Combat fills the whole screen, no fix needed. Just remember to use exclusive fullscreen or menus get weird.
Current Steam buildRTX 4090Native24 confirmations
Apr 11, 2026
3440×1440
Working
21:9 is basically perfect out of the box, no complaints.
Current Steam buildRTX 4070 TiNative58 confirmations
Feb 3, 2026

Patch history & verification

Current Steam buildSep 18, 2026
Verified via Steam Community and ResetEra discussions — native full-width gameplay at 32:9, menus/Assembly/cutscenes remain windowed to ~21:9, Fullscreen required for full 32:9 coverage