21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
Atomfall has native ultrawide resolution support per PCGamingWiki, with an in-game vertical FOV slider (50-120 degrees) under Accessibility Settings, so gameplay FOV is user-correctable. Cutscenes are explicitly noted by PCGamingWiki as pillarboxed on ultrawide, which is the main caveat. 32:9 specifically was not separately confirmed by a dedicated source beyond the general 'ultrawidescreen = true' PCGW flag, so treat 32:9 behavior as slightly lower-confidence than 21:9.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
No fix required.
Atomfall supports 32:9 correctly out of the box across every mode.
Patch history & verification
Launch buildSep 22, 2026
Confirmed native ultrawide resolution support and pillarboxed cutscenes via PCGamingWiki wikitext; cross-checked with a third-party PC performance analysis site. Could not find a dedicated 32:9-specific report, so 32:9 native rating relies on PCGW's general ultrawide flag.
