21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Unknown
Overview
Gameplay is Hor+ and works natively at 21:9 and 32:9 (WSGF silver ultrawide). The HUD is based on 16:9 and can be widened but not fully to 21:9 per WSGF. FOV goes 65-110 without scaling weapon models, and fog vanishes when sprinting at 110 (108 is the suggested fix). Cutscene handling is uncertain: WSGF marks cutscenes Hor+ while FMVs are static aspect.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
No fix required.
Borderlands 2 supports 32:9 correctly out of the box across every mode.
Patch history & verification
Steam app 49520Sep 20, 2026
Read PCGamingWiki and WSGF. Cutscene and 32:9 behaviour lower confidence (WSGF cutscenes Hor+, FMVs static aspect); Nexus mods could not be opened (403) so were not verified. Build number not found.
