Clair Obscur: Expedition 33 cover art

Clair Obscur: Expedition 33

Sandfall Interactive·Kepler Interactive·2025
Partial
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Over-zoomed
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Unknown

Overview

Patch 1.2.3 improved Clair Obscur's ultrawide handling and 21:9 now plays well, but 32:9 users still report the camera zooming in awkwardly after certain story beats (notably the first duel), cropping the view instead of expanding it. The community ASI plugin ClairObscurFix (by Lyall, migrated to Codeberg after a Nexus takedown) removes the cutscene 30fps cap and addresses some framing issues. Full-time 32:9 is playable but still has rough edges even post-patch.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVOver-zoomed
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
ClairObscurFix
Mod
Version latest as of 2026Compatible with 1.2.3+Source: Codeberg (Lyall)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

3440×1440
Working
Clean hor+ scaling post-patch, minor cutscene pillarboxing only.
1.2.3RTX 4070 TiNative47 confirmations
Jun 11, 2026
5120×1440
Working with fix
ClairObscurFix helps but camera over-zoom after first duel still reported by some.
1.2.3RTX 4080Modded20 confirmations
Jun 18, 2026

Patch history & verification

1.2.3Sep 18, 2026
Verified via NoisyPixel patch notes — ultrawide fixes landed but 32:9 camera zoom issue persists after specific story events