21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe
Overview
Deathloop natively renders hor+ gameplay at 21:9 with a properly widened FOV slider (65-110 degrees) and no black bars, confirmed by both PCGamingWiki and press coverage of the PC release's ultrawide/FSR support. The game's UI elements are explicitly locked to a fixed 16:9-based layout per PCGamingWiki, so at 32:9 the HUD sits pinned near the center rather than scaling to the edges — rated partial for 32:9 on that basis; no Flawless Widescreen module exists for it (not in the current repo listing) and none appears to be needed for core gameplay.
Compatibility details
21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9
FOVCorrect
Black BarsNone
StretchingUI only
Fixes
No known fix yet.
The UI stays locked to a 16:9 layout at 32:9, and no fix for this was found.
Patch history & verification
current Steam buildSep 21, 2026
Confirmed via PCGamingWiki Video section that gameplay is native hor+ with adjustable FOV at 21:9, and that UI elements are locked to 16:9 layout (basis for the 32:9 'partial' rating). Confirmed no Deathloop entry exists in the live Flawless Widescreen repo XML, consistent with no third-party fix being required. Could not find a dedicated WSGF review page to cross-check the FOV/HUD claims further; relied on PCGamingWiki plus TechRadar's PC-port coverage.
