Deus Ex: Human Revolution - Director's Cut cover art

Deus Ex: Human Revolution - Director's Cut

Eidos Montreal·Eidos Interactive Corp. (Square Enix)·2013
Good
21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe

Overview

The Director's Cut supports ultrawide natively (WSGF silver) with Hor+ FOV up to 100 in-game. Some post-process effects stretch at ultrawide, which the Luma mod fixes. Pre-rendered cutscenes are believed to be 16:9.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingUI only

Fixes

Recommended fix
Luma
Mod
Version Latest (number not confirmed)Compatible with Current Steam build (number not confirmed)Source: Luma Framework (Filoppi)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
DXHR Exe PatcherListed on PCGamingWiki; not independently tested.
Learn more
Registry FOV tweak (g_fov)Raises FOV to 120; reverts if display settings change.
Learn more

Patch history & verification

Current Steam build (number not confirmed)Sep 28, 2026
PCGamingWiki: native ultrawide (WSGF silver), Hor+ FOV to 100, Luma fixes stretched post-process effects. Cutscene pillarboxing and HUD placement are lower-confidence (not explicitly stated on PCGW). Steam lists Oct 25 2013; PCGW Oct 22 2013 used. No FWS module.