21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
The Director's Cut supports ultrawide natively (WSGF silver) with Hor+ FOV up to 100 in-game. Some post-process effects stretch at ultrawide, which the Luma mod fixes. Pre-rendered cutscenes are believed to be 16:9.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingUI only
Fixes
Recommended fix
Luma
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
DXHR Exe PatcherListed on PCGamingWiki; not independently tested.
Learn more
Registry FOV tweak (g_fov)Raises FOV to 120; reverts if display settings change.
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Patch history & verification
Current Steam build (number not confirmed)Sep 28, 2026
PCGamingWiki: native ultrawide (WSGF silver), Hor+ FOV to 100, Luma fixes stretched post-process effects. Cutscene pillarboxing and HUD placement are lower-confidence (not explicitly stated on PCGW). Steam lists Oct 25 2013; PCGW Oct 22 2013 used. No FWS module.
