Disco Elysium - The Final Cut cover art

Disco Elysium - The Final Cut

ZA/UM·ZA/UM·2019
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe

Overview

Hor+ 21:9 support was added by the developer on January 23, 2020, and that day's patch notes list an ultrawide mode with touch-ups plus new widescreen loading screens; PCGamingWiki lists ultrawide as supported. 32:9 is not mentioned in any source I found, so it stays partial as an unconfirmed guess. Cutscene and menu behavior at ultrawide were not confirmed.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No known fix yet.

Ultrawide gameplay works at 21:9, but 32:9 behavior could not be confirmed and no dedicated fix was found.

Patch history & verification

Steam patch of 2025-12-17 (Unity vulnerability patch; no version number given)Sep 20, 2026
Second-pass re-check: Read the 2020-01-24 Steam patch notes (ultrawide mode and widescreen loading screens) and the latest 2025-12-17 patch post. Updated patch label and summary; 32:9, cutscenes and menus still have no evidence.
CurrentSep 20, 2026
Read PCGW Video section citing the Jan 2020 Steam announcement (the announcement page loaded but I could not extract its text). 32:9, cutscene and menu behavior not confirmed; the 60Hz camera fix does not apply to The Final Cut.