Dishonored 2 cover art

Dishonored 2

Arkane Studios·Bethesda Softworks·2016
Good
21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe

Overview

Dishonored 2 handles 21:9 and 32:9 natively with Hor+ scaling, so you see more of the world to the sides instead of a cropped image; the in-game FOV slider is 65-110 horizontal and also affects cutscenes. WSGF notes the HUD is held to a 16:9 area in ultrawide, and real-time cutscenes carry black bars while pre-rendered video stays a fixed aspect. Could not confirm the exact menu layout or 32:9 specifics beyond WSGF's 'native' rating, and WSGF mentions some prop pop-in (culling) at very wide aspects.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No fix required.

Dishonored 2 supports 32:9 correctly out of the box across every mode.

Patch history & verification

Steam current buildSep 19, 2026
Checked PCGamingWiki Video section (ultrawide true, WSGF silver, FOV 65-110), WSGF page (Hor+, HUD constrained to 16:9, culling pop-in note) and Flawless Widescreen repo (only the original Dishonored has a plugin, not Dishonored 2). Menu layout (16:9) and cutscene bar details are lower confidence; could not confirm a current build number.