21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
Divinity: Original Sin 2's isometric camera makes it a strong 32:9 game: PCGamingWiki shows native support for widescreen resolution (WSGF Gold), plus native multi-monitor and ultra-widescreen support (WSGF Silver each) — 5120x1440 works with no black bars and no stretching. The Silver rather than Gold rating reflects a minor blemish at the extreme edges of 32:9 where a few HUD elements pin to the far edges instead of following the rest of the UI inward.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No fix required.
Divinity: Original Sin 2 supports 32:9 correctly out of the box across every mode.
Community reports
5120×1440
Working
Works great, a couple of HUD icons sit right at the far edge of the screen but nothing game-breaking.
Feb 18, 2026
3440×1440
Working
No issues at all, native support just works.
Dec 9, 2025
Patch history & verification
Definitive EditionSep 18, 2026
Verified via PCGamingWiki and WSGF — confirmed native Gold widescreen resolution rating and Silver ultra-widescreen/multi-monitor ratings.
