21:9
Partial
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Menus and cutscenes
Flawless Widescreen
Recommended
Community Fix
Available
Online Safety
Unknown
Overview
Core parkour/combat gameplay on a 32:9 panel is genuinely hor+ and looks correct. Cutscenes and several menu screens still render pillarboxed to 16:9 with black bars on the sides, and Survivor Sense doesn't fully adapt either. Flawless Widescreen's dedicated module removes the cutscene/menu black bars and is the standard fix the community points to.
Compatibility details
21:9 SupportPartial
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsMenus and cutscenes
StretchingNone observed
Fixes
Recommended fix
Dying Light 2 (Flawless Widescreen module)
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
Dying Light 2 UltraWide Fix [21:9][32:9]Manual walkthrough covering the same black-bar/cutscene fixes if you'd rather not install the full Flawless Widescreen app.
Learn more
Community reports
5120×1440
Working with fix
Gameplay looks native/correct; FWS needed to clear black bars in cutscenes and main menu.
May 14, 2026
3440×1440
Working
Playable natively without any fix; cutscene pillarboxing is the main annoyance, everything else is fine.
Mar 20, 2026
Patch history & verification
1.4Sep 18, 2026
Verified via FWS public repo changelog — updated fix for Dying Light 2 through the 1.4 patch.
