Ghostrunner cover art

Ghostrunner

One More Level·505 Games·2020
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
None available
Online Safety
Safe

Overview

PCGamingWiki lists ultrawide as supported with an FOV slider but gives no notes. A Steam thread from the 2020 demo period says the developers fixed the vertical crop so the view scales Hor+, but that the HUD runs off-screen at 32:9 and wider; we could not confirm whether this is still true on the current build. We found no dedicated widescreen fix or Flawless Widescreen module for the original Ghostrunner (not Ghostrunner 2), and the menu and cutscene handling could not be confirmed.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No known fix yet.

No dedicated 32:9 fix was found for Ghostrunner; the HUD reportedly goes off-screen at 32:9 and wider, and cutscene handling could not be confirmed.

Patch history & verification

Steam current buildSep 19, 2026
Read PCGamingWiki (ultrawide true, no notes) and Steam thread from the demo/launch era (Hor+ fixed by devs; HUD off-screen at 32:9+). Searched for a community fix and Flawless Widescreen module: none found. Cutscene, menu and 32:9 status are inferred conservatively and could not be confirmed on the current build; the Engine.ini AspectRatioAxisConstraint tweak was reported by users to no longer help and is not recommended.