Ghostrunner 2 cover art

Ghostrunner 2

One More Level·505 Games·2023
Partial
21:9
Partial
32:9
Fix Required
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Narrow
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe

Overview

Ghostrunner 2 scales inconsistently: the menu, first cutscene and first two levels are Hor+, but later levels and cutscenes go Vert- at ultrawide. At 21:9 the FOV slider can compensate in normal gameplay; at 32:9 you need the adapted Lyall fix from WSGF. FMVs are pillarboxed and the HUD sits at the screen edges.

Compatibility details

21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVNarrow
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
Lyall's System Shock fix (adapted for Ghostrunner 2)
Mod
Version SUWSF_Lyall_fix_adaptedCompatible with 0.39734.10 (GOG, as tested by WSGF)Source: WSGF attachment

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
In-game FOV sliderMax 120 is enough to compensate at 21:9 for the main view, not at 32:9 and not in bike sequences.
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Patch history & verification

0.39734.10 (WSGF test build)Oct 17, 2026
Verified against WSGF (tested GOG 0.39734.10) and PCGW 'limited' ultrawide. Fix compatibility with the current Steam build is not confirmed. No FWS module.