21:9
Partial
32:9
Fix Required
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Narrow
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
Ghostrunner 2 scales inconsistently: the menu, first cutscene and first two levels are Hor+, but later levels and cutscenes go Vert- at ultrawide. At 21:9 the FOV slider can compensate in normal gameplay; at 32:9 you need the adapted Lyall fix from WSGF. FMVs are pillarboxed and the HUD sits at the screen edges.
Compatibility details
21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVNarrow
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
Lyall's System Shock fix (adapted for Ghostrunner 2)
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
In-game FOV sliderMax 120 is enough to compensate at 21:9 for the main view, not at 32:9 and not in bike sequences.
Learn more
Patch history & verification
0.39734.10 (WSGF test build)Oct 17, 2026
Verified against WSGF (tested GOG 0.39734.10) and PCGW 'limited' ultrawide. Fix compatibility with the current Steam build is not confirmed. No FWS module.
