21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9, stretched
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Unknown
Overview
PCGamingWiki's launch-day test at 5760x1080 (a 16:3 triple-monitor width) found Hor+ scaling with important UI centered and other UI spanning the screen, and it lists a WSGF gold ultrawide award and a 21:9 comparison screenshot. The menu background artwork uses Vert- scaling, so it may not fill the screen cleanly. Cutscene handling is not documented, so it is rated good, not excellent.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9, stretched
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No fix required.
GreedFall supports 32:9 correctly out of the box across every mode.
Patch history & verification
Gold Edition build (2021-06-30); no later patch announcements on SteamSep 20, 2026
Second-pass re-check: Re-read PCGamingWiki wikitext: the test was at 5760x1080 (16:3), so 32:9 is inferred from that wider multi-monitor test rather than tested at 32:9 itself. Steam feed shows no patches after the 2021 Gold Edition; cutscene behavior still unconfirmed.
Latest buildSep 20, 2026
Read PCGamingWiki (launch-day test at 5760x1080, hor+, centered key UI, gold WSGF awards as listed). Cutscene behavior not confirmed; menu_support marked 16-9-stretched conservatively from the Vert- menu art note. Not in FWS repo.
