Horizon Zero Dawn cover art

Horizon Zero Dawn

Guerrilla Games (PC port by Virtuos)·PlayStation PC LLC·2020
Partial
21:9
Partial
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe

Overview

Gameplay is excellent on a 32:9 screen — PCGamingWiki's own FOV screenshots show it rendering correctly at both 21:9 and 32:9 with no stretching, and an in-game 'HUD To The Edges' toggle lets you keep the HUD centered. Real-time cutscenes are pillarboxed to 16:9 by default regardless of resolution. The community fix HZD-SUWSF (actively maintained through DLSS compatibility) removes that cutscene pillarboxing.

Compatibility details

21:9 SupportPartial
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
HZD-SUWSF.zip (Super UltraWide Screen Fix)
Mod
Version 2.1.0Compatible with works with DLSS enabledSource: phantomgamers, PCGamingWiki Community

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
Manual hex-edit aspect ratio patcherOlder hex-editor method for forcing specific 21:9/32:9 resolutions; PCGamingWiki flags it as untested on newer versions, try HZD-SUWSF first.
Learn more

Community reports

5120×1440
Working with fix
Gameplay is native 32:9, but you need HZD-SUWSF or cutscenes constantly snap back to a 16:9 box.
current Steam buildRTX 4070Modded118 confirmations
Jul 2, 2026
3440×1440
Working
Gameplay looks great without any mods, just live with pillarboxed cutscenes or grab the SUWSF fix.
current Steam buildRTX 3060Native76 confirmations
Apr 28, 2026

Patch history & verification

current buildSep 18, 2026
Verified via PCGamingWiki — confirmed native 21:9/32:9 gameplay FOV scaling but default 16:9 pillarboxing on real-time cutscenes.