21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
Nixxes built in 21:9 and 32:9 (plus 48:9) support: gameplay and rendered cutscenes are Hor+ with no stretching, and there is a -25 to +25 FOV slider. The HUD can be bound to 16:9, 21:9 or 32:9, or spread across the screen via the HUD Widescreen Scale setting. Early 32:9 cutscene edge blur was addressed in later Steam patches, though very wide setups such as 48:9 still blur cutscene edges by design.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No fix required.
Marvel's Spider-Man Remastered supports 32:9 correctly out of the box across every mode.
Patch history & verification
Steam current buildSep 19, 2026
PCGamingWiki: Hor+ gameplay and cutscenes, HUD boundable/spannable, FOV slider. WSGF: native Hor+, cutscene edges blurred at 32:9 and wider. Steam patch notes (2023) list fixes for 32:9 cinematic blur and radio waveforms at wide ratios. Could not confirm the HUD default (bound vs spanned), so hud_behavior is a best guess.
v2.1012.0.0Sep 19, 2026
Most recent Steam patch notes found; no ultrawide regressions reported in what I read. Flawless Widescreen repo checked: no Spider-Man Remastered module (only 'The Amazing Spiderman 2', a different game).
