Resident Evil 2 cover art

Resident Evil 2

Capcom·Capcom·2019
Good
21:9
Partial
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe

Overview

Gameplay is Hor+ at 21:9 but cutscenes are pillarboxed to 16:9; at 32:9 the view is Vert- (zoomed in) by default. PCGamingWiki and WSGF point to REFramework's ultrawide/aspect-ratio option as the fix; it is actively updated. Older WSGF advice used an exe hex edit plus a helifax fix, which we did not re-verify.

Compatibility details

21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
REFramework (Ultrawide/Aspect Ratio fixes)
Mod
Version v1.5.9.1Compatible with Steam current build (use RE2_TDB66 build for DX11 branch)Source: GitHub (praydog/REFramework)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
Resident Evil 2 ultrawide FOV marker fixCited by PCGamingWiki for correcting FOV markers; Nexus returned 403 so not verified by us.
Learn more

Patch history & verification

Steam current buildSep 19, 2026
PCGamingWiki: Hor+ with pillarboxed cutscenes at 21:9, Vert- at 32:9, use REFramework. WSGF says similar and reports 32:9 cutscenes zoom in even when pillarboxed. REFramework README lists 'Ultrawide/Aspect Ratio fixes (All games)'; repo last pushed 2026-09-16, latest tagged release v1.5.9.1 (2025-03-05) includes RE2 zips. Could not confirm that it removes cutscene black bars specifically, so cutscene_support stays pillarboxed.
Flawless WidescreenSep 19, 2026
Repo checked: only RE4, RE5, RE6, RE7, RE8 modules, no RE2 remake.