21:9
Native
32:9
Native
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
Worth correcting a common assumption here: out of the box, RE4 uses Vert- scaling at 32:9 (cropping the view rather than widening it) and cutscenes pillarbox to 16:9, per PCGamingWiki. REFramework — praydog's general RE Engine mod loader — has a built-in ultrawide fix that corrects both, plus a separate patch for HUD marker shifting and inventory zoom.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
REFramework
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Community reports
5120×1440
Working with fix
Vanilla feels cropped at 32:9. REFramework's ultrawide fix makes a real difference.
May 12, 2026
3440×1440
Working
Playable stock, but cutscenes are pillarboxed the whole way through.
Apr 30, 2026
Patch history & verification
Patch 1.10Sep 18, 2026
Verified against PCGamingWiki — Vert- scaling and cutscene pillarboxing confirmed without REFramework
Patch 1.05Jun 1, 2025
Fixed inventory screen stretching
