21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Narrow
Black Bars
Cutscenes only
Flawless Widescreen
Recommended
Community Fix
Available
Online Safety
Safe
Overview
Resident Evil Village is one of the more genuinely ultrawide-friendly RE Engine titles: 5120x1440 on a Samsung Odyssey G9 works out of the box with no hacks and no black bars during actual gameplay. The main complaint isn't aspect ratio at all — default FOV feels cramped even at 21:9/32:9, fixed by REFramework's built-in FOV slider. REFramework's ultrawide/FOV toggle has a known minor bug where the visible cursor and actual aiming point can drift slightly out of sync.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVNarrow
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
REFramework
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
Resident Evil 8 - Village (Flawless Widescreen plugin, by HaYDeN)A real module confirmed in FWS's plugin list, last changelog update 27/07/2021; REFramework is more actively maintained today, try that first.
Learn more
FOV Markers Fix RE8A small Lua file that stops the FOV-dependent aim/interaction markers from drifting off-target at ultrawide FOV. Use alongside the main recommended fix, not instead of it.
Learn more
Patch history & verification
Latest Steam build (Winters' Expansion)Sep 21, 2026
Added a community-sourced alternative fix found via the WSGF Discord #releases channel: FOV Markers Fix RE8.
Latest Steam buildSep 18, 2026
Verified via Steam Community reports and BenQ's compatibility write-up — native 21:9/32:9 gameplay confirmed with no black bars; REFramework remains the community-standard FOV fix.
