Returnal cover art

Returnal

Housemarque·PlayStation PC LLC·2023
Excellent
21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe

Overview

Returnal was built for ultrawide from the ground up on PC: 32:9 (and 21:9) get an expanded, correctly scaled field of view, the HUD can be kept centered via settings, and in-engine cutscenes fill the full width. The only pillarboxing left is on pre-rendered cinematics, which stay locked to standard widescreen, with a choice of black bars, blurred extensions, or darkened blur to fill those gaps. At true 32:9 (5120x1440) it's essentially flawless out of the box.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No fix required.

Returnal supports 32:9 correctly out of the box across every mode.

Community reports

5120×1440
Working
Full native 32:9 with correct FOV and centered HUD option, no fix needed.
Current Steam buildRTX 4090Native54 confirmations
May 20, 2026
3440×1440
Working
Runs perfectly out of the box; only pre-rendered cutscenes pillarbox.
Current Steam buildRTX 4070 TiNative38 confirmations
Feb 11, 2026

Patch history & verification

Current Steam buildSep 18, 2026
Verified via PlayStation LifeStyle/GamingBolt coverage — official native 21:9 and 32:9 support with expanded FOV confirmed.