Street Fighter 6 cover art

Street Fighter 6

Capcom·Capcom·2023
Poor
21:9
Fix Required
32:9
Fix Required
Gameplay Scaling
Fixed FOV crop
HUD
Centered
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Full-time
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Unknown

Overview

Street Fighter 6 is locked to 16:9 with no native fullscreen or resolution options, so on any 21:9 or 32:9 display it renders with permanent black pillarboxing — Capcom has stated this is intentional since stage walls matter to footsies gameplay. The only way to fill a 32:9 screen is the community REFramework mod (praydog), a single dinput8.dll drop-in, though it introduces a known hitbox-visualization misalignment issue with training-tool overlays. Since it's code-injection, its safety for ranked/online play isn't clearly documented, so treat it as offline/training-only.

Compatibility details

21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingFixed FOV crop
HUD BehaviorCentered
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsFull-time
StretchingNone observed

Fixes

Recommended fix
REFramework (praydog)
Mod
Version latest release for SF6Compatible with current Steam buildSource: Nexus Mods

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

3440×1440
Not working
Native game is pillarboxed to 16:9 with thick gray bars on both sides; no in-game setting removes them.
current buildRTX 3070Native56 confirmations
Jun 14, 2026
5120×1440
Working with fix
REFramework's ultrawide option fills the screen correctly; enabled 'Ultra-widescreen fit' in a separate hitbox-display mod to keep hurtbox overlays aligned.
current buildRTX 4080Modded19 confirmations
Apr 9, 2026

Patch history & verification

current buildSep 18, 2026
Verified via gamepressure.com and Steam Community — game is hard-locked to 16:9 by design; REFramework mod remains the only way to get real ultrawide rendering.