The Witcher 3: Wild Hunt cover art

The Witcher 3: Wild Hunt

CD Projekt Red·CD Projekt·2015
Partial
21:9
Partial
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe

Overview

On a 32:9 screen the base game does not officially list 5120x1440, so you need a free hex-patch tool to unlock proper horizontal FOV expansion during gameplay. Even after that, cutscenes and several menus stay locked to a narrower aspect ratio with pillarboxing unless you add a separate cutscene patch and HUD-repositioning mod. Very playable at 32:9 but expect to install two to three community tools for a clean experience.

Compatibility details

21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsMenus and cutscenes
StretchingNone observed

Fixes

Recommended fix
witcher3UWfix
Mod
Version NextGen buildCompatible with 4.04 (Next-Gen update)Source: mrHalfer (GitHub)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

5120×1440
Working with fix
witcher3UWfix unlocks gameplay FOV fine; still needed the cutscene patch separately for cinematics.
4.04 Next-GenRTX 4070 TiModded41 confirmations
Jun 12, 2026
3440×1440
Working
Gameplay renders natively in 21:9, menus and cutscenes still pillarboxed unless patched.
4.04 Next-GenRTX 3080Native78 confirmations
Apr 3, 2026

Patch history & verification

4.04 (Next-Gen)Sep 18, 2026
Verified via mrHalfer GitHub tool — 5120x1440 requires hex patch, cutscenes remain pillarboxed without a separate mod.