Torchlight II cover art

Torchlight II

Runic Games·Runic Games / XD Network·2012
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9
FOV
Correct
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Supported
Community Fix
None available
Online Safety
Safe

Overview

Torchlight II natively renders Hor+ ultrawide gameplay with a correct FOV and no black bars during play, and WSGF gives it a gold award for both widescreen and multi-monitor support. However WSGF's own ultrawidescreen-specific award is only 'incomplete', and PCGamingWiki does not document confirmed 32:9/5120x1440 behavior, so while 21:9 is solidly native, 32:9 is marked partial pending direct confirmation; menus are not ultrawide-aware and stay 16:9 framed.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9
FOVCorrect
Black BarsMenus and cutscenes
StretchingNone observed

Fixes

No known fix yet.

Gameplay is native Hor+ ultrawide with a WSGF gold widescreen/multi-monitor award, but the ultrawidescreen award itself is only 'incomplete' (menus stay 16:9) and no confirmed 32:9-specific test or fix was found, so 32:9 is marked partial rather than native.

Patch history & verification

v1.25.xSep 21, 2026
Confirmed via PCGamingWiki Video infobox (ultrawidescreen=true, Hor+, WSGF widescreen/multimonitor gold) and the linked WSGF page; WSGF's ultrawidescreen award is specifically 'incomplete' rather than gold, and no 32:9-specific source was found, so support_32_9 is set to partial rather than native as a conservative choice.