21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
This is the strongest-evidence title in the batch: WSGF gives it a gold ultrawidescreen award and its report page directly lists 2560x1080 and 3440x1440 as tested Ultra/Super-Wide resolutions, and PCGamingWiki independently confirms native widescreen/ultrawide support. The only documented flaw is that some HUD elements are stretched rather than repositioned, and the WSGF page separately notes the HUD is only 'partially centered' in true Eyefinity/Surround (triple-monitor) setups, not plain single-screen ultrawide.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingUI only
Fixes
No fix required.
Wasteland 2: Director's Cut supports 32:9 correctly out of the box across every mode.
Patch history & verification
Director's Cut (Steam)Sep 23, 2026
Confirmed via PCGamingWiki infobox (ultrawidescreen=true, 'some HUD elements are stretched') and by directly fetching the WSGF report page, which lists a gold ultrawidescreen award and tested 21:9/32:9 resolutions (2560x1080, 3440x1440). Kept overall_status at 'good' rather than 'excellent' specifically because of the documented HUD stretching, which is a real, sourced imperfection rather than a rating downgrade for lack of evidence.
