BioShock Remastered cover art

BioShock Remastered

2K Boston / 2K Australia / Blind Squirrel·2K·2016
Partial
21:9
Partial
32:9
Partial
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Over-zoomed
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe

Overview

Ultrawide resolutions were patched in, but the FOV is Vert- so the picture looks zoomed in until you raise the FOV slider (75-130). WSGF also notes the weapon view and waypoint arrow misbehave at ultrawide, and FMVs stay 16:9.

Compatibility details

21:9 SupportPartial
32:9 SupportPartial
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVOver-zoomed
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
In-game FOV slider (raise to match 16:9 view) + constrain UI to 16:9
Native
Version n/aCompatible with Current Steam build as of 2026-09-23 (no build number confirmed)Source: Official patch

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
Fullscreen CutscenesRemoves top/bottom black bars from cutscenes (listed on PCGamingWiki; ultrawide behavior not confirmed).
Learn more

Patch history & verification

Current Steam build as of 2026-09-23 (no build number confirmed)Sep 23, 2026
PCGamingWiki (Vert-, FOV slider 75-130, UI stretch/constrain option) and WSGF (silver; weapons Vert-, waypoint arrow off-screen, FMVs static aspect) agree. Menu behavior assumed 16:9 from the UI-constrain option. No Flawless Widescreen module (only BioShock Infinite exists, a different game).