21:9
Native
32:9
Unsupported
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
16:9
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Unknown
Overview
Company of Heroes 3 natively supports 21:9 (e.g. 3440x1440) with a proper hor+ camera expansion that shows more battlefield, though the edge-anchored HUD toolbars stretch wider and cutscenes are in-engine so they fill the screen. At 32:9 (5120x1440) the resolution technically runs but players report severe fisheye-style lens distortion that makes it effectively unplayable, and there is no known fix for this; treat 32:9 as unsupported in practice.
Compatibility details
21:9 SupportNative
32:9 SupportUnsupported
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu Support16:9
FOVCorrect
Black BarsNone
StretchingUI only
Fixes
No known fix yet.
At 32:9 (5120x1440) the game renders but multiple players report an extreme fisheye/lens-distortion effect that makes the view unusable; no mod or config fix for this is known to exist.
Patch history & verification
2.5.6 Hot FixSep 22, 2026
Verified via PCGamingWiki API wikitext (ultrawidescreen=true, 4K downscaling via Game Scale slider) plus two independent Steam Community discussion threads confirming 21:9 works well and 32:9 suffers from fisheye distortion. Could not independently confirm whether recent 2.5.x patches changed 32:9 behavior; menu-screen aspect handling at ultrawide was not directly confirmed and is listed conservatively as 16:9.
