Conan Exiles cover art

Conan Exiles

Funcom, Inflexion Games·Funcom·2018
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe

Overview

Conan Exiles has proper native Hor+ ultrawide scaling in gameplay per PCGamingWiki, so 21:9 is clean out of the box. The in-game map is explicitly documented as a fixed 16:9 image pinned to the left side of the screen rather than filling the extra width, which is the main blemish, and we could not confirm true 32:9 behavior beyond that, so it's marked partial rather than native for super-ultrawide.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsNone
StretchingNone observed

Fixes

No known fix yet.

No fix is needed for core gameplay (native Hor+), but the map overlay is a fixed 16:9 image aligned to the left edge rather than scaling to fill an ultrawide/super-ultrawide screen, and no mod correcting this was found.

Patch history & verification

current live buildSep 23, 2026
Verified native Hor+ scaling and the left-aligned 16:9 map quirk directly from PCGamingWiki's Video section wikitext. Cutscene and menu aspect handling were not explicitly documented anywhere we found, so those fields are set conservatively (pillarboxed/16:9) rather than assumed ultrawide.