DIRT 5 cover art

DIRT 5

Codemasters·Codemasters, Electronic Arts·2020
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Supported
Community Fix
None available
Online Safety
Safe

Overview

DIRT 5 runs on the same Codemasters EGO engine family as GRID Legends and PCGamingWiki lists native widescreen and ultrawidescreen resolution support with no adverse notes, but unlike GRID Legends there is no explicit sourced confirmation of hor+ scaling, cutscene/menu pillarboxing, or 32:9 behavior for this specific title, and the game has no FOV slider at all. These unverified fields are set conservatively (narrow FOV, pillarboxed cutscenes/menus, partial 32:9) rather than assumed best-case.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsMenus and cutscenes
StretchingNone observed

Fixes

No known fix yet.

PCGamingWiki confirms native 21:9 widescreen/ultrawidescreen resolution support, but there is no FOV slider at all (marked 'false' in the infobox) and no documented test of 32:9 or of whether cutscenes/menus are pillarboxed, so those are set conservatively.

Patch history & verification

Current build (2026-09-23)Sep 23, 2026
Verified native 21:9 resolution support and absence of an FOV option via PCGamingWiki infobox. No dedicated ultrawide test notes or 32:9 confirmation were found for DIRT 5 specifically, so gameplay scaling, cutscene/menu behavior and 32:9 support are inferred conservatively from the closely related GRID Legends engine rather than confirmed directly -- flagged as lower confidence.