21:9
Partial
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
Native widescreen resolution support gives correct hor+ gameplay at 21:9, but dialog and cutscenes are pillarboxed to 16:9 by default. The community DAFix ASI plugin (Lyall, Codeberg) removes that pillarboxing; 32:9 is not explicitly documented on PCGamingWiki or in the fix's notes, so it is marked fix-required with lower confidence rather than partial.
Compatibility details
21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
DAFix
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
Widescreen Fixer + HUD pluginOlder multi-monitor/HUD-position tool; DAFix is the currently maintained option for ultrawide pillarboxing.
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Patch history & verification
Ultimate Edition (Steam)Sep 23, 2026
Verified via PCGamingWiki infobox and the DAFix Codeberg README (fetched directly) that pillarboxing during dialog/cutscenes is the main ultrawide issue and DAFix resolves it. WSGF ultrawidescreen award is 'incomplete', consistent with partial native support. 32:9 behavior specifically was not confirmed by any source, so it is rated conservatively as fix-required rather than assumed equal to 21:9.
