21:9
Fix Required
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
Natively the game only offers standard widescreen resolutions (PCGamingWiki notes even 4:3/16:10 aren't supported without a fix); PCGamingWiki directs users to Lyall's open-source DQXISFix (confirmed live on Codeberg) for ultrawide/superwide resolutions, FOV control, and multi-monitor. Gameplay in the game's 3D towns/dungeons should scale hor-plus correctly with the fix, but the 2D battle-menu/dialog UI and pre-rendered cutscenes are expected to remain 16:9-pillarboxed since the fix targets the 3D render, not baked video or 2D menu layouts.
Compatibility details
21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
DQXISFix
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Patch history & verification
current Steam buildSep 22, 2026
Confirmed via PCGamingWiki wikitext that DQXISFix is the standing recommendation for widescreen/ultrawide/FOV and confirmed the Codeberg repo is live. Could not personally test in-game, so cutscene and 2D-mode dialog behavior with the fix applied is a conservative assumption based on how similar Lyall fixes for other Square Enix Unreal Engine ports behave, not a direct observation of this specific game.
