21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe
Overview
Inscryption supports 21:9 natively; PCGamingWiki lists ultrawidescreen=true and Steam Community players confirm it was a deliberate developer addition, playing comfortably at 2560x1080 and even wider. There is one reported cosmetic bug at very wide/32:9-class resolutions where the post-death vignette/flash effect does not extend fully to the screen edges, which is why we mark 32:9 as partial rather than fully native. No FOV slider exists (the game is largely a static camera card game), so there is nothing to misconfigure, and no fix or mod is required.
Compatibility details
21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No known fix yet.
At very wide 32:9 resolutions a screen-edge vignette/flash effect does not reach the far edges of the display; no fix for this was found.
Patch history & verification
current live buildSep 22, 2026
Confirmed native 21:9 support via PCGamingWiki and a Steam Community thread of ultrawide players; found a second Steam thread reporting a minor vignette/flash effect not reaching screen edges on very wide displays, so 32:9 is downgraded to partial rather than native. Could not find a WSGF or GitHub source specifically for this title beyond PCGamingWiki and Steam Community.
