21:9
Fix Required
32:9
Fix Required
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Over-zoomed
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
MORDHAU uses Vert- scaling by default, meaning ultrawide displays get a zoomed-in, fisheye-like view rather than extra peripheral vision. PCGamingWiki and a WSGF forum thread both document a manual Engine.ini edit (AspectRatioAxisConstraint=AspectRatio_MaintainYFOV) that corrects this to a proper Hor+-like view, so it is rated fix-required rather than native or unsupported.
Compatibility details
21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVOver-zoomed
Black BarsMenus and cutscenes
StretchingNone observed
Fixes
Recommended fix
Engine.ini AspectRatioAxisConstraint fix
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
Ultrawide fix for 21:9 and 32:9 users (Steam Guide)Community-written walkthrough of the same Engine.ini AspectRatioAxisConstraint=AspectRatio_MaintainYFOV edit, plus recommended in-game FOV values for ultrawide.
Learn more
Patch history & verification
current live buildSep 23, 2026
Confirmed Vert- default scaling via PCGamingWiki infobox and corroborated the community Engine.ini AspectRatioAxisConstraint fix via a WSGF forum thread and a separate Steam Community guide. Menu/cutscene ultrawide behavior was not independently verified beyond PCGW's general notes, so those fields are set conservatively (16:9). Exact current patch number not publicly confirmed.
