21:9
Fix Required
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Full-time
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe
Overview
TUNIC has no official ultrawide support — PCGamingWiki lists ultrawidescreen as 'hackable' only, and the isometric fixed-camera view is pillarboxed to 16:9 by default, with the developer having stated on Steam that native 21:9 is not planned. A community patcher by Rose (RoseTheFlower/UltrawideIndex, v1.1) removes the black bars and reveals extra horizontal world, tested up to 5120x1440, but menus and any cutscene-like sequences remain 16:9 pillarboxed since the patch only touches gameplay rendering.
Compatibility details
21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsFull-time
StretchingNone observed
Fixes
Recommended fix
Tunic Ultrawide Patcher
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Patch history & verification
Patcher v1.1Sep 22, 2026
Confirmed native pillarboxing via PCGamingWiki ('ultrawidescreen = hackable') and Steam Community threads, then verified the community patcher's release page (name, v1.1, tested resolutions up to 5120x1440). Could not find an official statement on 32:9 cutscene/menu behavior beyond the patcher's own claims, so cutscene and menu fields are marked conservatively as still pillarboxed.
