Borderlands: The Pre-Sequel cover art

Borderlands: The Pre-Sequel

2K Australia / Gearbox Software·2K Games·2014
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
None available
Online Safety
Unknown

Overview

Unreal Engine 3 game with native 21:9 support (WSGF Silver for ultrawide) and a 70-110 degree FOV slider. WSGF notes the HUD is pushed out from 16:9 but does not reach the edges of 21:9, and a Steam user reports oversized in-game menu GUI at very wide resolutions. Cutscene/menu aspect details are conservative guesses.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No known fix yet.

No dedicated Pre-Sequel ultrawide fix was found; gameplay is natively Hor+ but the HUD/menus are not fully expanded.

Patch history & verification

Current Steam build (number not confirmed)Sep 28, 2026
Verified PCGW (ultrawide true, WSGF Silver) and WSGF entry; Steam thread reports blown-up menu GUI at super ultrawide, so 32:9 marked partial. No FWS module. Cutscene and menu fields are conservative (not directly documented).