21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
DmC natively supports ultrawide resolutions and holds a WSGF Gold award, so gameplay, menus and in-engine cutscenes fill the screen. The only noted scaling issue is loading-screen hint text at 4K. Flawless Widescreen offers an optional FOV bump.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No fix required.
DmC: Devil May Cry supports 32:9 correctly out of the box across every mode.
Patch history & verification
Current Steam build (number not confirmed)Sep 28, 2026
Verified via PCGamingWiki (ultrawide true, WSGF Gold award) and FWS repo (DMC5 namespace module referenced by PCGamingWiki for DmC FOV). HUD placement at 32:9 not explicitly documented; marked edge as the conservative assumption. Sourcing is thin but consistent.
