Overview
PCGamingWiki confirms Lost Soul Aside supports native 21:9 (widescreen resolution=true) but is rated 'limited' for ultrawide, explicitly stating 32:9 resolutions result in pillarboxing without a workaround. PCGamingWiki documents a concrete '32:9 Workaround' consisting of GameUserSettings.ini edits (ResolutionSizeX/Y, ResolutionAspectRatio, bUseDesiredScreenHeight) plus the community 'Wider FoV' mod (Nexus Mods #6) to remove pillarboxing at 32:9; even with the mod, the wiki notes HUD elements and cutscenes may still be zoomed-in/cropped and FOV can reset on relaunch. The game has no native FOV slider (fov=false) and current live build is Patch 1.104 (Jun 17, 2026) per Steam's official patch-notes feed, none of which mention ultrawide changes.
Compatibility details
21:9 SupportNative
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
Wider FoV mod + GameUserSettings.ini edit (32:9 Workaround)
Mod
Version N/ACompatible with Patch 1.104 (current Steam build)Source: PCGamingWiki / Nexus Mods
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Patch history & verification
Patch 1.104 (Jun 17, 2026) - confirmed via official Steam patch-notes feedSep 20, 2026
Second-pass re-check: Re-read the full PCGamingWiki wikitext (not just the page summary) and found the actual documented '32:9 Workaround' steps: specific .ini edits plus the Nexus Mods 'Wider FoV' mod, with clear caveats that HUD and cutscenes can still be cropped and FOV can reset. Replaced the placeholder recommended_fix (a generic link to the wiki page) with this concrete mod+config fix, added an alternative cheat-based method noted on the wiki, and added the Nexus Mods page as a source. Confirmed the real current patch label, 1.104 (Jun 17, 2026), from Steam's official patch-notes feed; none of the checked patch notes mention ultrawide/FOV changes, so cutscene_support, fov_behavior, and other core fields were left unchanged as still-unconfirmed by any patch note.
Launch buildSep 22, 2026
Confirmed native support up to 21:9 and the existence of a PCGamingWiki-documented 32:9 workaround section; confirmed absence of a native FOV slider. Could not confirm exact cutscene aspect-ratio behavior from any source, so it was set conservatively to pillarboxed rather than assuming ultrawide.