Metro: Last Light Redux cover art

Metro: Last Light Redux

4A Games·Deep Silver·2014
Partial
21:9
Partial
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe

Overview

Same engine quirk as 2033 Redux: exclusive fullscreen can stretch the image, so you need windowed/borderless for the correct aspect. Otherwise gameplay is Hor+; WSGF's test of the original release noted some dirt effects stay 16:9.

Compatibility details

21:9 SupportPartial
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed

Fixes

Recommended fix
Run in windowed/borderless mode
Config Edit
Version n/aCompatible with Current Steam build as of 2026-09-23 (no build number confirmed)Source: PCGamingWiki

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
Metro Reduxed FOVOptional FOV increase listed on PCGamingWiki; not needed for ultrawide.
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Patch history & verification

Current Steam build as of 2026-09-23 (no build number confirmed)Sep 23, 2026
PCGamingWiki: ultrawide true but needs windowed for true aspect ratio. WSGF data is for the original non-Redux release, used only as supporting evidence. Cutscene/menu behavior on Redux not directly verified. Medium confidence.