Resident Evil 3 (2020) cover art

Resident Evil 3 (2020)

Capcom·Capcom·2020
Good
21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Recommended
Community Fix
Available
Online Safety
Safe

Overview

At 21:9 the game is natively Hor+ in both gameplay and menus with correct FOV and no black bars, confirmed on PCGamingWiki via a tested 2560x1080 custom resolution report. At 32:9/surround resolutions gameplay defaults to Vert- (cropped vertical view) rather than expanding horizontally, so a community Flawless Widescreen script is needed to correct FOV markers there; menus remain Hor+ at 32:9. Cutscenes render in the game engine and follow the same aspect handling as gameplay, so 21:9 users should see full ultrawide cutscenes.

Compatibility details

21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed

Fixes

Recommended fix
Resident Evil 3 32:9/Surround Fix (Flawless Widescreen script)
Flawless Widescreen
Version Latest PCGamingWiki community file releaseCompatible with Current Steam buildSource: PCGamingWiki community file

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
Third Person Camera ControllerOptional extra FOV/camera control, not required for ultrawide support itself.
Learn more

Patch history & verification

Initial verificationSep 22, 2026
Confirmed via PCGamingWiki wikitext (Video section) that 21:9 is native Hor+ with correct FOV, and 32:9 defaults to Vert- gameplay requiring a Flawless Widescreen community script; cross-checked the fix file exists on PCGamingWiki's community file repository and is referenced from a 2020 Reddit r/widescreengamingforum post. Could not independently confirm the fix script is still actively maintained beyond its 2020 listing.