Resident Evil 7: Biohazard cover art

Resident Evil 7: Biohazard

Capcom·Capcom·2017
Partial
21:9
Fix Required
32:9
Fix Required
Gameplay Scaling
Fixed FOV crop
HUD
Centered
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Full-time
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Unknown

Overview

Resident Evil 7 does not support ultrawide natively; the game runs in a 16:9 anamorphic/pillarboxed mode with black bars at wider aspect ratios and no engine-level 21:9 or 32:9 support. PCGamingWiki lists ultrawide as only 'hackable' via the comprehensive Kamiccolo community fix, and REFramework (the same mod framework used across Capcom's RE Engine titles) is the maintained option for forcing the aspect ratio and FOV. The Flawless Widescreen public repo XML only lists RE7 as a 'placeholder fix' (added 2022-05-02, no listed update since), so I am NOT marking Flawless Widescreen as a working recommended option — could not confirm it is functional/maintained beyond a placeholder entry.

Compatibility details

21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingFixed FOV crop
HUD BehaviorCentered
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsFull-time
StretchingNone observed

Fixes

Recommended fix
REFramework
Mod
Version latest release as of 2026-09-22Compatible with current Steam buildSource: GitHub (praydog/REFramework)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Already have one of these? It works too
CivilWolf's RE7 Aspect Ratio PatcherOlder, lighter-weight alternative to REFramework for forcing ultrawide aspect ratio and FOV.
Learn more
RE7 Project Ethan (comprehensive ultrawide fix)Listed by PCGamingWiki as the comprehensive ultrawide fix; could not independently confirm current maintenance status.
Learn more

Patch history & verification

Initial verificationSep 22, 2026
Confirmed via PCGamingWiki that native ultrawide is unsupported (16:9 anamorphic/pillarboxed) and that REFramework and CivilWolf's aspect ratio patcher are the community fixes; confirmed via fws_repo.xml that Flawless Widescreen's RE7 entry is only a 'placeholder fix' from 2022-05-02 with no further updates, so it is marked not-supported rather than recommended for this game. Could not confirm current HUD/cutscene behavior under REFramework beyond PCGamingWiki's description; treat centered_hud as mod-dependent.