Overview
SIGNALIS renders at a fixed low base resolution (640x360, per a PCGamingWiki pixel-measurement note) with a genuinely fixed tank-controls/fixed-camera view, and PCGamingWiki lists ultrawidescreen support as 'hackable' rather than native. A Steam Community thread confirms that without a fix you just get pillarboxing (or a blurry built-in stretch option) rather than any extra world visible, so this is a real case where the base game shows no gameplay benefit from ultrawide; the BepInEx-based SignalisFix mod on GitHub is the actual community fix that adjusts the camera/UI for wider aspect ratios, but exact gameplay-benefit details of the mod itself (how much extra world it reveals) were not fully documented in its README, so confidence there is moderate rather than high.
Compatibility details
21:9 SupportFix Required
32:9 SupportFix Required
Gameplay ScalingFixed FOV crop
HUD BehaviorCentered
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9, stretched
FOVNarrow
Black BarsFull-time
StretchingUI only
Fixes
Recommended fix
SignalisFix
Mod
Version latest release on GitHub as of 2026-09-23Compatible with current live Steam build as of 2026-09-23Source: GitHub (Lyall)
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
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In-game Stretch display modeBuilt-in display-scaling option that stretches the fixed low-res render to fill ultrawide instead of pillarboxing it, at the cost of image clarity/aspect distortion - not a true widescreen fix.
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Patch history & verification
current (2026-09-23)Sep 23, 2026
Verified via PCGamingWiki (ultrawidescreen=hackable, base render 640x360 per pixel-measurement note, fov=false), a Steam thread confirming stock pillarboxing/stretch-only behavior, and the SignalisFix GitHub README confirming it is a BepInEx plugin adding ultrawide support. Exact FOV/crop behavior of the fix itself is not fully documented, so rated fix-required/poor rather than good.